decomposed: (Default)
Uriel ([personal profile] decomposed) wrote 2016-08-15 06:47 pm (UTC)

Re: 2.

[ as you probably should be.

eventually the ivy gives way, and you find yourself in - well, it’s a garden of a sort. you can see the walls hedging it in, distantly, and if you look up, the ceiling stretches high above you. light like sunlight shimmers warm and bright from what might be chandeliers dotted all the way across.

but the plants themselves - rather than being planted in orderly plots or rows, they look more like they grew in naturally, and to an almost unreal extent.

most of the room is overtaken by a forest. it’s hard to discern anything through the thick of the trees - but starting where you are, extending off to your right, is mostly blooming brush and hedges, a field or two of wildflowers. a path cuts through off that way, visibly. it’s a bit of a walk but from here but it looks like it carves its way around the woods to go behind it, cutting close to a wall where the brush-like area tapers and gives way to more trees.

the whole place looks deliriously overgrown, aside from the path kept neatly clear, but everything is green and healthy, nothing looks like it’s suffocating. despite this, there don’t seem to be any animals or even insects, and there’s a bad feeling coming from the forest. it’s faint enough (at least from here) that it’s hard to discern the way it’s bad, however. it’s just unpleasant. the other way feels fine.

which way? ]

((scoring criteria is finding and engaging with the npcs, esp multiple of them. you’re allowed to try to get through this room more than once but if you do only the first attempt will count for scoring.))

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