Uriel (
decomposed) wrote2016-08-15 12:51 pm
.aspects game
GAME ENDS 4PM PST 8/19
hit me up on slack (utaoutauhito, display is 森 歌) or plurk (sacae) if you have any questions! probably people won't get very injured if at all but there is some chance of getting mauled to a small or possibly significant degree. careful guys
hit me up on slack (utaoutauhito, display is 森 歌) or plurk (sacae) if you have any questions! probably people won't get very injured if at all but there is some chance of getting mauled to a small or possibly significant degree. careful guys
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the stand itself is shaped as if it was carved from a cylinder, with the standing platform a step up from the marble floors and the partly encircling wall standing to about chest or waist height. it’s starkly isolated in the center of the room, but a good two or three yards off to either side, it’s flanked by elevated seats, a few rows of them each. for jury, or for audience. either way, they’re empty right now.
directly in front of you is a rise in the room like a balcony - and Uriel upon it, with one hand settled on the railing and his gaze fixed steadily on you.
he opens his mouth, and with a real voice, he speaks - ]
Confess your sins.
((scoring criteria is engaging with Uriel. powers are off.))
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. . . Uriel?
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the stand itself is shaped as if it was carved from a cylinder, with the standing platform a step up from the marble floors and the partly encircling wall standing to about chest or waist height. it’s starkly isolated in the center of the room, but a good two or three yards off to either side, it’s flanked by elevated seats, a few rows of them each. for jury, or for audience. either way, they’re empty right now.
directly in front of you is a rise in the room like a balcony - and Uriel upon it, with one hand settled on the railing and his gaze fixed steadily on you.
he opens his mouth, and with a real voice, he speaks - ]
Confess your sins.
((scoring criteria is engaging with Uriel. powers are off.))
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Different.
But then the casual expression of a ne'er-do-well crosses his face, and he grins. ]
Am I to be charged for them, then?
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the stand itself is shaped as if it was carved from a cylinder, with the standing platform a step up from the marble floors and the partly encircling wall standing to about chest or waist height. it’s starkly isolated in the center of the room, but a good two or three yards off to either side, it’s flanked by elevated seats, a few rows of them each. for jury, or for audience. either way, they’re empty right now.
directly in front of you is a rise in the room like a balcony - and Uriel upon it, with one hand settled on the railing and his gaze fixed steadily on you.
he opens his mouth, and with a real voice, he speaks - ]
Confess your sins.
((scoring criteria is engaging with Uriel. powers are off.))
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It's Uriel, and so Giovanni should feel comfortable in his presence, only everything about this situation thrums with tension and already he has a Very Bad Feeling about having stepped through this door. He looks at the ground for a moment. Bites his lip.]
I'd rather not.
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you’re in a courtroom. even if that should be unfamiliar to you, somehow you know - you’re in a courtroom, and you’re right at the stand.
the stand itself is shaped as if it was carved from a cylinder, with the standing platform a step up from the marble floors and the partly encircling wall standing to about chest or waist height. it’s starkly isolated in the center of the room, but a good two or three yards off to either side, it’s flanked by elevated seats, a few rows of them each. for jury, or for audience. either way, they’re empty right now.
directly in front of you is a rise in the room like a balcony - and Uriel upon it, with one hand settled on the railing and his gaze fixed steadily on you.
he opens his mouth, and with a real voice, he speaks - ]
Confess your sins.
((scoring criteria is engaging with Uriel. powers are off.))
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for a moment Dantalion is taken aback in something akin to awe. well, considering the scale of the place, and the sheer intimidating stature of those pillars towering above him as he stands alone and exposed, effectively the center of attention, it would be difficult not to be.
that being said he finds himself completely unsurprised that Uriel is the one standing above him. it's actually a little bit funny. no matter what world it seems, the role of Uriel is always the same.]
What for? [bites back smoothly, falling comfortably into his own role. playing the rebellious and unapologetic sinner is kind of fun, in a way. especially when faced with a prude angel like Uriel.]
My "sentence" was already decided a long time ago. You're late.
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the stand itself is shaped as if it was carved from a cylinder, with the standing platform a step up from the marble floors and the partly encircling wall standing to about chest or waist height. it’s starkly isolated in the center of the room, but a good two or three yards off to either side, it’s flanked by elevated seats, a few rows of them each. for jury, or for audience. either way, they’re empty right now.
directly in front of you is a rise in the room like a balcony - and Uriel upon it, with one hand settled on the railing and his gaze fixed steadily on you.
he opens his mouth, and with a real voice, he speaks - ]
Confess your sins.
((scoring criteria is engaging with Uriel. powers are off.))
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But at Uriel speaking with a normal voice, he openly gawks.]
Your voice...
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[trying to pry open this one]
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eventually the ivy gives way, and you find yourself in - well, it’s a garden of a sort. you can see the walls hedging it in, distantly, and if you look up, the ceiling stretches high above you. light like sunlight shimmers warm and bright from what might be chandeliers dotted all the way across.
but the plants themselves - rather than being planted in orderly plots or rows, they look more like they grew in naturally, and to an almost unreal extent.
most of the room is overtaken by a forest. it’s hard to discern anything through the thick of the trees - but starting where you are, extending off to your right, is mostly blooming brush and hedges, a field or two of wildflowers. a path cuts through off that way, visibly. it’s a bit of a walk but from here but it looks like it carves its way around the woods to go behind it, cutting close to a wall where the brush-like area tapers and gives way to more trees.
the whole place looks deliriously overgrown, aside from the path kept neatly clear, but everything is green and healthy, nothing looks like it’s suffocating. despite this, there don’t seem to be any animals or even insects, and there’s a bad feeling coming from the forest. it’s faint enough (at least from here) that it’s hard to discern the way it’s bad, however. it’s just unpleasant. the other way feels fine.
which way? ]
((scoring criteria is finding and engaging with the npcs, esp multiple of them. you’re allowed to try to get through this room more than once but if you do only the first attempt will count for scoring.))
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[carefylly picking his way around the plants, following the path]
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but the plants themselves - rather than being planted in orderly plots or rows, they look more like they grew in naturally, and to an almost unreal extent.
most of the room is overtaken by a forest. it’s hard to discern anything through the thick of the trees - but starting where you are, extending off to your right, is mostly blooming brush and hedges, a field or two of wildflowers. a path cuts through off that way, visibly. it’s a bit of a walk but from here but it looks like it carves its way around the woods to go behind it, cutting close to a wall where the brush-like area tapers and gives way to more trees.
the whole place looks deliriously overgrown, aside from the path kept neatly clear, but everything is green and healthy, nothing looks like it’s suffocating. despite this, there don’t seem to be any animals or even insects, and there’s a bad feeling coming from the forest. it’s faint enough (at least from here) that it’s hard to discern the way it’s bad, however. it’s just unpleasant. the other way feels fine.
which way? ]
((scoring criteria is finding and engaging with the npcs, esp multiple of them. you’re allowed to try to get through this room more than once but if you do only the first attempt will count for scoring.))
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but the plants themselves - rather than being planted in orderly plots or rows, they look more like they grew in naturally, and to an almost unreal extent.
most of the room is overtaken by a forest. it’s hard to discern anything through the thick of the trees - but starting where you are, extending off to your right, is mostly blooming brush and hedges, a field or two of wildflowers. a path cuts through off that way, visibly. it’s a bit of a walk but from here but it looks like it carves its way around the woods to go behind it, cutting close to a wall where the brush-like area tapers and gives way to more trees.
the whole place looks deliriously overgrown, aside from the path kept neatly clear, but everything is green and healthy, nothing looks like it’s suffocating. despite this, there don’t seem to be any animals or even insects, and there’s a bad feeling coming from the forest. it’s faint enough (at least from here) that it’s hard to discern the way it’s bad, however. it’s just unpleasant. the other way feels fine.
which way? ]
((scoring criteria is finding and engaging with the npcs, esp multiple of them. you’re allowed to try to get through this room more than once but if you do only the first attempt will count for scoring.))
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